Current game/blunder analysis inserts an alternative line of play when a blunder or error is detected.
Is there a way to have HIARCS continue the blunder line of play and show what the best line(s) of play against the mistake would be?
Especially when playing against a handicapped engine or human players, the mistakes that are detected by the anlysis are not fully exploited. Therefore having the analysis engine show the best line of play against the blunder/error would be useful.
Ideally, these variations would appear in a different color, e.g. red instead of blue.
It would also be very useful to analyze a batch of games.
Thanks for your attention!
Suggestion/Question RE: HCE Blunder Analysis
Moderators: Watchman, Mark Uniacke, mrudolf
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- Member
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- Member
- Posts: 116
- Joined: Thu Nov 03, 2016 10:04 pm
Solution
Actually a solution is already available...
Instead of analyzing "Blunders" for one side, analyze "Blunders and inaccuracies" for both sides.
However, it would still be nice if game analysis allowed setting thresholds for what would be considered a blunder, inaccuracy, etc.
Instead of analyzing "Blunders" for one side, analyze "Blunders and inaccuracies" for both sides.
However, it would still be nice if game analysis allowed setting thresholds for what would be considered a blunder, inaccuracy, etc.